Monthly Archives: October 2013

Greetings from Chicago!

Well yet another amazing meeting of the Association of Internet Researchers has wrapped, and once again I’m reminded that AoIR is where my people are.  Now that I’ve been to five of them in a row, I can say that hands down, AoIR is the best place to get my creative juices flowing and get excited about all sorts of amazing things happening outside of game studies.

Rather than heading straight home and getting right back into dissertating, I’m visiting Chicago for the week.  “Chee-cago” is the new home of one of my favourite people in game studies — Florence Chee has recently joined the faculty in the School of Communication at Loyola University Chicago.  As we finish up our  paper for the fast approaching ICA deadline, I’m also doing a series of guest lectures while I’m in town.  On Monday I had a chance to speak to some super smart cookies in the LUC Communication & New Media class.  We had a really great conversation about trolling, griefing, and the seedy underbelly of Reddit.com. One thing that really struck me was a reminder about just how fast things change when we are talking about online communities.  Despite speaking to a room where at least 75% of the students had heard of and/or participated in Reddit, none of them were aware of Grandpa Wiggly/Paw Paw, the subject of my case study that is only about two years old!

Yesterday Florence and I joined Mark Chen‘s game studies class at UW Bothell via Google Hangout to chat about gender and games and tomorrow I’m speaking to a game studies class at LUC on a similar topic.  Busy week! Actually… now that I’m thinking about it, I should probably get back to prepping those slides for tomorrow’s lecture! 😉

Welcome to Denver!

This week I’m at the Association of Internet Researchers.  I’ve been told by one of the organizers that now that it is my 5th year here at AoIR, I’m counted as one of the “old timers”.  It is hard to believe that it has been five years!  Time sure does fly when you are talking about internet spaceships and the identity performance of trolls…

This year I’m presenting two papers.  The first comes out of my dissertation research, looking at “newbie guides” for EVE Online.  This builds off Chris Paul’s work on the EVE tutorial system leaving out important information to force players to find outside help… This paper takes a look at one of those sources of information, “how to play EVE” guides written by more established players. The extended abstract should be online on the conference site soon, but until then here is a copy:

EVE Online Newbie Guides: Helpful information or gatekeeping mechanisms at work

The second paper comes from the VERUS project, the massive research study of MMOGs I was a part of for first two years of my PhD. While data collection is wrapped and the project is technically “over”, we still have mountains of data that we are still sifting through.  This continues beating on the “mixed methods = best methods” drum and will be a nice companion piece to the CHI paper that we currently have under review.

Playing ‘for Real’: A Lab-Based Study of MMOGs