Monthly Archives: October 2016

New book chapter – Learning from non-players

I’m very pleased to be part of the latest addition to the Barbie & Mortal Kombat series! Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. This collection was edited by Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes and has recently been published by ETC Press.

You can purchase a print or ebook copy here. But thanks to the awesome folks at ETC Press (and of course, the editors for pushing to make it happen) a creative commons digital copy is available for free.

My contribution to the book comes from my dissertation work about EVE Online, focusing  on what we can learn from asking non-players about a game they have chosen not to play. I like this chapter because it gives a “lite” version of the literature I used to ground my dissertation (leisure studies and the study of non/participation) and gives a taste of the rich qualitative data I was drawing from. Here is a direct link to my chapter, but you should really check out the entire book!